

Draper Technology Showcase of 2018
Engineering Possibilities 2018
Engineering Possibilities is an annual interactive technology exhibit where Draper's bold innovations—spanning space travel, autonomous systems, and medical breakthroughs—came to life for the public through immersive experiences.
I created the digital ads above for Draper’s “Engineering Possibilities 2018” exhibit. These animations were featured online and across digital signage along the commuter rail, highlighting Draper’s innovative technology.
End-to-End Bioprocessing Device Animation¹
Created for Draper’s Engineering Possibilities 2018 trade show, this 3D animation highlights an innovative all-in-one bioprocessing device designed for advanced cell-based medical treatments. I worked closely with Draper’s internal industrial designers (Robert de Saint Phalle and Jeff Burrell), who led the design and manufacturing of the device in collaboration with Sprout Studios.
Together, we developed a storyboard to clearly communicate the device’s purpose and features. I then translated the final CAD files into Cinema 4D, managing all texturing, lighting, and animation to bring the concept to life.


The featured device is an end-to-end, closed system that reprograms a patient’s own immune cells (CAR-T cells) to seek out and destroy cancer and other mutated cell diseases. By combining three critical bioprocesses — cell separation, gene delivery, and cell modification — into one unit, it cuts treatment time and cost dramatically compared to conventional methods. Its advanced microfluidic and acoustic technologies make the process faster, safer, and more efficient, helping make life-saving immunotherapy more accessible to patients.
Inside the Bioprocessing Journey — VR Experience²
To complement the 3D animation for Draper’s Engineering Possibilities 2018 trade show, we partnered with Neoscape to create an immersive virtual reality experience that lets audiences step inside the bioprocessing device — from the unique perspective of a T cell.
Wearing a VR headset, viewers sit in a motion chair and travel through the device’s inner workings as if they were a patient’s own immune cell being reprogrammed. This guided journey visualizes each step of the process — from precise cell separation and gene delivery to final modification — showing how the device transforms a standard T cell into a powerful CAR-T cell ready to fight cancer.
This VR experience brought Draper’s advanced technology to life in an engaging and memorable way, giving audiences an up-close look at how cutting-edge bioprocessing works to make personalized immunotherapy more effective, efficient, and accessible.

Draper Positioning, Navigation and Timing (PNT) Gesture-Controlled Game.
Developed for Draper’s Engineering Possibilities 2018 exhibit, this interactive game used an Xbox Kinect to let visitors control gameplay entirely through hand and body gestures. Built in Unity, the game demonstrated Draper’s advanced Positioning, Navigation, and Timing (PNT) technology in an engaging, hands-on way.
Check out a full sample of the game below ↓
I collaborated closely with a team of engineers to bring this experience to life. My role focused on the entire creative pipeline — I sourced, designed, and prepared 3D models in Cinema 4D, optimized them for real-time performance in Unity, and created all cutscenes using Cinema 4D and After Effects.
I also designed and animated supporting assets like the home screen and tutorial screen, and handled the front-end polish to ensure the final game looked sharp and felt seamless for users. The engineering team built the back end and coded the gesture controls for the Kinect integration, while I focused on delivering an immersive, visually cohesive experience that captured attention on the exhibit floor.
Engineering Possibilities was an annual interactive exhibit where Draper's innovations in space travel, autonomous systems, and medical breakthroughs came to life through immersive, hands-on experiences.
Details | ||||
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Client: | Draper | |||
Date: | October 3rd 2018 | |||
Credits: | ¹ Device designed by Robert De Saint Phalle & Jeff Burell | |||
Engineering Possibilities was Draper’s annual interactive exhibit where innovations in space travel, autonomous systems, and medical technology came to life through immersive, hands-on experiences. For the 2018 showcase, held October 3–6 at Draper’s Cambridge, MA headquarters, I created digital ads, an in-depth product animation, a gesture-controlled Kinect game highlighting Draper’s Positioning, Navigation, and Timing (PNT) technology, and many other supporting elements — blending design, 3D modeling, animation, and front-end development to help present Draper’s cutting-edge research to the public. |