2018 Draper Technology Showcase — Multi-Experience Visualization & Interaction

ENGINEERING POSSIBILITIES

A multi-experience technology showcase developed for Draper’s Engineering Possibilities 2018, bringing complex systems—from bioprocessing to navigation technology—to life through animation, interactive media, and immersive environments. My role spanned the full creative pipeline, translating engineering concepts into clear, engaging visual experiences across digital, real-time, and physical installations.

Exhibit Promotion & Visual Campaign
A series of digital ads developed to promote the exhibit across online platforms and commuter rail signage. The animations were designed to quickly communicate Draper’s innovation across multiple domains while maintaining a cohesive visual identity.

Bioprocessing Device Visualization¹

A full 3D animation illustrating an end-to-end bioprocessing system for advanced cell-based treatments. Working from CAD files, I translated the device into Cinema 4D, developing materials, lighting, and animation to clearly communicate both form and function.

From Engineering to Visual System
In collaboration with Draper’s industrial design team, we developed a storyboard to simplify and communicate complex medical processes. Final CAD assets were optimized and adapted into a complete animation pipeline, bridging engineering precision with visual clarity.

Communicating Complex Systems
The animation breaks down a closed-loop bioprocessing system that reprograms immune cells (CAR-T therapy). By visualizing each stage—cell separation, gene delivery, and modification—the piece translates advanced medical technology into an accessible and engaging narrative.

Immersive Bioprocessing Journey (VR)²
Developed in collaboration with Neoscape, this VR experience places the viewer inside the device from the perspective of a T cell. The experience transforms a highly technical process into an intuitive, first-person journey through each stage of treatment.

Interactive Systems (Kinect / Unity)
A gesture-controlled game built in Unity using Xbox Kinect to demonstrate Draper’s Positioning, Navigation, and Timing (PNT) technology. I led the visual pipeline—developing 3D assets, optimizing for real-time performance, and designing UI and motion elements—while collaborating with engineers on system integration.

Check out a full sample of the game below ↓

Real-Time Experience & Visual Polish
Designed and implemented UI, transitions, and supporting animations to ensure a cohesive and intuitive user experience. Focused on clarity, responsiveness, and visual consistency within a live exhibit environment.

Exhibit Deployment
All components were deployed as part of Draper’s live exhibit, creating a cohesive environment where visitors could engage with complex technologies through multiple interactive formats.

Details

Client:

Draper

Date:

October 3rd 2018

Credits:

¹ Device design: Robert de Saint Phalle, Jeff Burrell
² VR experience: Neoscape
Exhibit photography: Draper

Engineering Possibilities 2018 was Draper’s annual interactive showcase, featuring innovations in space systems, autonomous technology, and medical engineering. For the 2018 exhibit, I contributed across multiple experiences—including digital campaigns, product visualization, interactive media, and real-time systems.

My role focused on translating complex engineering concepts into clear, engaging visuals through 3D modeling, animation, and front-end development. This included developing a full bioprocessing device animation from CAD, creating digital advertising assets, and building a gesture-controlled Unity experience to demonstrate PNT technology.

The final exhibit combined multiple mediums into a cohesive, hands-on environment that made advanced technology accessible to a broad audience.

Designed in Figma. Made with Framer. 🎥

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